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Answer by SuperProgrammer

Thanks for help I added final coding: First i added a variable stores current X rotation because X rotation of camera changes between 320(-40) to 45, 5f is sensitivity, -40 and 45 are limits. Req...

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Answer by SuperProgrammer

If i change it to clamp, only 1 texture normal others getting one color. So i cant choose clamp i think it req divide sphere to objects. Currently one object and 18 material. If i divide it to 18...

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Answer by SuperProgrammer

Final Answer: Using multi-sub material better then shader. Always use power of 2 sized textures for less size. (Bigger size for less size ;) As i found "Do not download big images dynamically" because...

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Answer by SuperProgrammer

I am sharing Delaunay Triangulation Calculation maybe it can be helpful for others. Its useful for basic polygons. Currently searching for Constrained Delaunay Triangulations. Codes working well but...

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Answer by SuperProgrammer

I understand that: Character A launching his projectile and its colliding with Character B. Damage calculation require stats of both side. So we need to know attacker and defender. Character B is...

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Answer by SuperProgrammer

Problem solved. Store last position: Add Below: private Vector3 lastrigidposition; void Start() { lastrigidposition = transform.position; } void FixedUpdate() { lastrigidposition = transform.position;...

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